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Unity 5.3.1: Mac Crash playing a scene with baked lights.

Since the release of 5.3.1, When i have a scene with baked lights, and run it in the editor, it begins to play the scene then 'freezes' Unity completely with no error message. Only way out is a force...

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IOS Terminated due to memory issue because of a 2D animation with 60 frames...

Hi everyone, A strange thing start happening last night, am working on [this game]() (we have more stuff now) and everything was working fine on my side (galaxy s5 and s3) but when i send the project...

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Unity iOS send bluetooth data to Arduino (Plugin?)

Hi, I built a Delta robot and an unity application but now I want to send bluetooth data from Unity application iPad to my robot.... Do you know a good plugin ? Or something else who are simple and...

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Handheld.PlayFullScreenMovie method always returning true for iOS on Unity 5.3.1

Before migrating our project from Unity 4 to Unity 5, we used to receive true for this method if video is cancelled (for example, if user minimizes the game and come back to it), and false if user lets...

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Unity Ads on iOS - Undefined symbols for arm64; Need in-app purchases?

When I go to create an archive in xcode, I get the following errors: *Undefined symbols for architecture arm64: "_OBJC_CLASS_$_SKStoreProductViewController", referenced from:...

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Invalid PBX project - iOS Build Help!

I'm trying to build and iOS game and I get the Invalid PBX project exception at the end of the build. The xcode project is created but xcode gets a parsing error. How do I fix this!!! Using Unity...

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iOS Store Error MZCommerceInAppBuy.AppBuyInfoDataAccessFailure_message

Hello! I'm having a strange error when I initialize the game on the ipad. MZCommerceInAppBuy.AppBuyInfoDataAccessFailure_message ![alt text][1] I googled it and only got one result(and in a chinese...

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Problem with Skinned Mesh Renderer Component and Assetbundle for iOS App

Hi there, I am making a game in Unity 5.2.1 for Android and iOS that get assetbundles and create instances on gameobjects that are previously generated. One of the bundles have an object that use a...

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Post Processing Builds Hangs on iOS!

When i try to build for ios it hangs on postprocessing player. Try o fix it restart to computer, unplug the phone but nothing change. Is there any idea how can i fix this issue ?

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Is there a way to release Mono memory on iOS?

Has anyone found a way to release Mono memory in iOS app? I know a few ideas: 1. Wrap Unity app in native app. That is possible, although you can not release Unity app anyway, thus you can not release...

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Light cookie jumping around on iOS

Having some trouble with light cookies on iOS Devices. Using Unity3D 5.2.3f1. The setup is this: Large terrain, using built in shaders, a light source which is a spotlight with a light cookie....

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What would cause my launch screen image to be black for the few first seconds...

I have a launch screen image set for iPhones and iPads. When my iPad starts, it shows the launch screen with its white background, but my launch screen image is initially a black box for a couple of...

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Unity 5 Pro support iOS?

I'm ready to purchase Unity. I want to create games but mainly iOS games. If I purchase Unity Pro 5 and that only, will I be able to create and export iOS games ready to load in XCode? I keep seeing...

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Why are my texture sizes being automatically decreased when I launch my game...

Hey all, I've been at this for a while now and I have no idea how to fix this issue. I've imported a few art assets into my project from the voxel editor Qubicle as .dae files. They look great in game...

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How do I get the Metal device for IOS within a native plugin?

I'm making an existing (pre 5.3) plugin compatible with the later unity plugin format. I have it working for Android and PC but in the sample plugin there is only D3D9, D3D11,D3D12 devices queryable....

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AudioClip sounding good in editor, but bad in IOS/Android (sounds like a...

Hi everybody! Sound problem :( All sounds in the project work fine, except some little audioclips that will be used as an ultrasound. These audioclips are .wav files, mono, 16 bit, 44100 hz. When I...

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Left eye not rendering when setting Direct Render flag to false - iOS /...

I'm trying to apply filters to my Cardboard cameras to achieve blur effects etc. Applying the effects whilst Direct Render is turned on (default) causes one image to be rendered across both eyes. I've...

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expected unqualified id on libiconv.2.tbd

hello this is my first time using unity and making my game. everything was ok but when i tried to build it in Xcode i get this error expected unqualified id here in the first line --- archs: [ armv7,...

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Ipad pro icon

When I build an iOS project (even with the latest unity version) I get a warning in Xcode that I need to supply an icon for ipad pro (and I imagine a launch image as well?). There is no slot for iPad...

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metaioSDK 6.0.2.1, Unity 5.3.x and XCode 7.x

Hi, I'm using the metaioSDK. Despite metaio's shutdown, the plugin is still working fine. BUT since Unity 5.3, the plugin no longer works on iOS. XCode throws linker errors. Apparently there is a...

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