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Problem with Skinned Mesh Renderer Component and Assetbundle for iOS App

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Hi there, I am making a game in Unity 5.2.1 for Android and iOS that get assetbundles and create instances on gameobjects that are previously generated. One of the bundles have an object that use a Skinned Mesh Renderer Component (for bone animation). I noticed that this particular case (having a gameobject with Skinned Mesh Renderer) generates a EXC_BAD_access code=1 address 0x8. This only happes with the iOS version, I don't have any troubles with Android. After several trials, I found that the object with Skinned Mesh Renderer Component is the one which creates the error. If I turn off the Skinned Mesh Renderer component the problem never happen. Here is the error I got from Xcode: ![alt text][1] I already tried all the component setups and options available with no luck. This is the object with the Skinned Mesh Renderer Component ![alt text][2] Is this something related to Unity? Or maybe is an iOS limitation related to this particular component? [1]: /storage/temp/61970-exc-bad-access.png [2]: /storage/temp/61976-screen-shot-2016-01-14-at-63239-pm-copy.png

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