Hi there,
I am making a game in Unity 5.2.1 for Android and iOS that get assetbundles and create instances on gameobjects that are previously generated.
One of the bundles have an object that use a Skinned Mesh Renderer Component (for bone animation). I noticed that this particular case (having a gameobject with Skinned Mesh Renderer) generates a EXC_BAD_access code=1 address 0x8. This only happes with the iOS version, I don't have any troubles with Android.
After several trials, I found that the object with Skinned Mesh Renderer Component is the one which creates the error. If I turn off the Skinned Mesh Renderer component the problem never happen.
Here is the error I got from Xcode:
![alt text][1]
I already tried all the component setups and options available with no luck.
This is the object with the Skinned Mesh Renderer Component
![alt text][2]
Is this something related to Unity? Or maybe is an iOS limitation related to this particular component?
[1]: /storage/temp/61970-exc-bad-access.png
[2]: /storage/temp/61976-screen-shot-2016-01-14-at-63239-pm-copy.png
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