UI shows performance drop on iOS but not on Android
I'm using a pretty complex UI for my game. It has a start game ui that disable itself when the game starts and enable another ui that has lots of sub item(for a lost screen ui) disabled. During...
View ArticleHow to load image from camera roll?
Hi there, I have a simple game and i want the player to import the textures from camera roll (ios) / folder (pc/android) and apply it to a plane... Anyone knows how to do that? Is there a function for...
View Articlewhy a gui image is rendered white on ios ?
Hello, we've encountered a strange behavior where an image ui component appears white on ios. - all other ui elements (including other images) are displayed correctly. - it functions correctly on...
View ArticleAdMob iOS and Android
Hi I am trying to get admob to work for ios and android. Has anyone had luck with integrating both? I have tried and having issues. Any good guides out there? I have done the following: Following this...
View ArticleIOS Cloud build linker problem - _OBJC_CLASS_$_NSBundleResourceRequest
Hi I'm trying to build my game on IOS using Unity cloud build. Unfortunately i got some problems with linker and can't figure out how to fix them. This is part of the log from build: 18376: [xcode]...
View ArticleNetworkLobbyManager causes iOS builds to crash
If I load a scene that contains an object with a NetworkLobbyManager component (either the "original" one or a class which inherits from NetworkLobbyManager), it causes my iOS builds to crash on...
View ArticleNative Rendering Plugin not working for iOS
Hi all, I am trying to run the latest RenderingPluginExample53 for iOS. I tried Unity 5.2 and also 5.4 beta. In Assets/Plugins/ios there is a file MyAppController.mm the rendering plugins are...
View ArticleAttach Unity Editor to running iOS game
I love how you can tweak variables in Unity's Editor on Play Mode: Helps a lot refining gameplay. I was wondering if it was possible to do the same thing on a game running on a target platform (iOS for...
View Articleios crash on version 5.3.x
After unity3d update to 5.3, crash occur on ios build. so I tried test on other versions. It seems to crash occur on versions higher than 5.2.3p3(include 5.2.3p3). I need to update 5.3 because...
View ArticleIn a native iOS App, how to send a message from Unity to iOS ?
Hi, I'm actually using a Unity game inside an iOS application. I want the Unity game to send message to my iOS app in order to have a game which will be played on two different levels : Unity &...
View ArticleUrgent - some phone models have missing part of the screen
For some reason on certain phone models, such as the iPhone 5s, random parts of the screen will be 'missing' so only the background shows on those parts in my 2D game. has anyone else experienced this
View ArticleUnity 5.3.1: Baked scene crashes Editor on Mac
Hello, I am running Unity 5.3.1 on an iMac, and I am having a big problem. I have a single scene of a small room with some objects. All the light into 3 maps. I can view the baked scene with no issues...
View ArticleHow Do I Ensure that --enable-unity-event-support is Set for iOS Builds?
Hey all, I've been getting NullReferenceExceptions for my IL2CPP builds whenever I call AddListener() on my derived UnityEvent. Here is my UnityEvent derivative: [Serializable] public class TweenEvent...
View ArticleHow can I get lightmaps to work with assetbundles on android and Ios ?
I've created a test scene and the baked lightmaps look correct in the editor as seen in the image below, but when I create and asset bundle and try to test it on a my device, I don't see the lightmaps....
View ArticleiOS crash during game play. il2cpp related
I'm seeing a random crash on ios device for my app and after looking at the symbolicated crash log, the root cause turns out to be my app did not respond within the window where ios watchdog expects...
View ArticleUnity Services In-App Purchases: How to check if a user has bought a...
I've recently activated in-app purchases (for Android and iOS) through Unity Services and walked through their tutorial...
View ArticleAnimator pushes my mesh 100 meters away, on iOS build only
My scene is working perfectly as expected when testing on the editor on mac. However when I try to build the game for iOS, my mesh disappears. Please see attached photos. - I can still se their blob...
View ArticleiOS Development on Windows
I have access to a Mac on a very limited basis (around 2 hours a week), but a windows computer that I can use to build the game. What would be the best way to build for iOS considering my limited time...
View ArticlePlay full screen movie always showing IOS status bar
Okay, this seems weridly simple, but I can't see anything about it anywhere. I'm paying a short movie on IOS devices using Handheld.playfullscreenmovie. OKay, great, simple enough. Files in streaming...
View ArticleUnity builds with hardcoded paths
We would like to generate iOS builds through unity and then take those iOS generated builds and put them on a separate box for testing. The problem is that instead of copying the required plugin files...
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