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UI shows performance drop on iOS but not on Android

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I'm using a pretty complex UI for my game. It has a start game ui that disable itself when the game starts and enable another ui that has lots of sub item(for a lost screen ui) disabled. During gameplay, most of the UI elements are disabled, but the game shows huge lags during gameplay that freeze the game for up to 1 second. All of this ocurres on iOS products(iPads and iPhones) but if I build for android the game works marvelous, without any spike and a very good performance. Is there something with the UI that could generate problems in iOS but not Android?

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