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Animator pushes my mesh 100 meters away, on iOS build only

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My scene is working perfectly as expected when testing on the editor on mac. However when I try to build the game for iOS, my mesh disappears. Please see attached photos. - I can still se their blob shadow on the phone, but the mesh is not there. - I added some logging, the mesh is pushed randomly 100 meters along Y axis. The parent game object still ok. - When I remove the animator component, it fixes the problem. - Only happens on iOS Im stuck with this for a few days without a solution, any help appreciated, thanks guy. **It looks OK on PC/MAC:** ![alt text][1] **on iOS, the mesh randomly moved away, about 100 meters vertically on Y-Axis. It seems to happen when the character moves.** ![alt text][2] [1]: /storage/temp/61444-screenshotmac.jpg [2]: /storage/temp/61443-screenshotios.jpg

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