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IOS Cloud build linker problem - _OBJC_CLASS_$_NSBundleResourceRequest

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Hi I'm trying to build my game on IOS using Unity cloud build. Unfortunately i got some problems with linker and can't figure out how to fix them. This is part of the log from build: 18376: [xcode] Undefined symbols for architecture arm64: 18377: [xcode] "_OBJC_CLASS_$_NSBundleResourceRequest", referenced from: 18378: [xcode] objc-class-ref in libiPhone-lib.a(OnDemandResources.o) 18379: [xcode] ld: symbol(s) not found for architecture arm64 i tried to find something about that in google but have no good answer. Just before i got this error i started to use post process api to add some libraries needed by google analitics plugins (for the record did it for fix some other linker error). Maybe i made something wrong there? Maybe i have to add something similar? This is code i use public static void OnPostprocessBuild(BuildTarget buildTarget, string path) { #if UNITY_IOS Debug.Log("OnPostprocessBuildiOS"); string projPath = path + "/Unity-iPhone.xcodeproj/project.pbxproj"; PBXProject proj = new PBXProject (); proj.ReadFromString (File.ReadAllText (projPath)); string target = proj.TargetGuidByName ("Unity-iPhone"); // Set a custom link flag proj.AddBuildProperty (target, "OTHER_LDFLAGS", "-all_load"); proj.AddBuildProperty (target, "OTHER_LDFLAGS", "-ObjC"); // add frameworks proj.AddFrameworkToProject(target, "AdSupport.framework", true); proj.AddFrameworkToProject(target, "CoreData.framework", true); proj.AddFrameworkToProject(target, "SystemConfiguration.framework", true); AddUsrLib(proj, target, "libz.dylib"); AddUsrLib(proj, target, "libsqlite3.dylib"); File.WriteAllText (projPath, proj.WriteToString ()); } private static void AddUsrLib(PBXProject proj, string targetGuid, string framework) { string fileGuid = proj.AddFile("usr/lib/" + framework, "Frameworks/" + framework, PBXSourceTree.Sdk); proj.AddFileToBuild(targetGuid, fileGuid); #endif } i will be glad to hear any suggestions ;-).

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