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Unity builds with hardcoded paths

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We would like to generate iOS builds through unity and then take those iOS generated builds and put them on a separate box for testing. The problem is that instead of copying the required plugin files Unity appears to have just set references to those files that link back to the unity project. This causes a problem when moving the xcode project as it is looking for a file located back on the original machine. Is there a way to get Unity to build the iOS projects with a copy of the actual file instead of a reference back to the file in my unity project? I have a pro license and am building on mac Thanks for the help.

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