Since the release of 5.3.1, When i have a scene with baked lights, and run it in the editor, it begins to play the scene then 'freezes' Unity completely with no error message. Only way out is a force quit at this point. If i clear the baked lighting off the scene it plays without issue.
This only happens when my build settings are set to use iOS as the build platform. If i have it set to Mac/PC/Linux it plays just fine, with or without baked lighting.
Has anyone else experienced this issue? Is there a better official way to get help on this?
Thanks so much!
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