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IOS Terminated due to memory issue because of a 2D animation with 60 frames in it

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Hi everyone, A strange thing start happening last night, am working on [this game]() (we have more stuff now) and everything was working fine on my side (galaxy s5 and s3) but when i send the project to my client to test it on his iphone5, the game crash and log this error : Message from debugger: Terminated due to memory issue it was caused by a single Animation, it contain 60 Frames with a different image for each frame, and each image has a resolution of 480x480. We changed that Animation on iOS (removed 57 frame) and we no longer get the error. The question is, why is that happening ??? The exact same game with that "big" animation is running okay on a Galaxy s3 and Galaxy s5, what make this an exception for iOS ? Thanks [unity 5.1.3]

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