I'm trying to build and iOS game and I get the Invalid PBX project exception at the end of the build. The xcode project is created but xcode gets a parsing error. How do I fix this!!!
Using Unity 5.3.1f1 32 bit with a simple augmented reality scene with Vuforia plugins.
Here is the console log with the exception message:
Exception: Invalid PBX project (parsing line 788)
UnityEditor.iOS.Xcode.PBX.Parser.ParseKeyValue () (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBX/Parser.cs:149)
UnityEditor.iOS.Xcode.PBX.Parser.ParseTree () (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBX/Parser.cs:120)
UnityEditor.iOS.Xcode.PBX.Parser.ParseValue () (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBX/Parser.cs:164)
UnityEditor.iOS.Xcode.PBX.Parser.ParseKeyValue () (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBX/Parser.cs:152)
UnityEditor.iOS.Xcode.PBX.Parser.ParseTree () (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBX/Parser.cs:120)
UnityEditor.iOS.Xcode.PBX.Parser.ParseValue () (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBX/Parser.cs:164)
UnityEditor.iOS.Xcode.PBX.Parser.ParseKeyValue () (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBX/Parser.cs:152)
UnityEditor.iOS.Xcode.PBX.Parser.ParseTree () (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBX/Parser.cs:120)
UnityEditor.iOS.Xcode.PBXProjectData.ParseContent (System.String content) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBXProjectData.cs:451)
UnityEditor.iOS.Xcode.PBXProjectData.ReadFromStream (System.IO.TextReader sr) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBXProjectData.cs:458)
UnityEditor.iOS.Xcode.PBXProject.ReadFromStream (System.IO.TextReader sr) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBXProject.cs:868)
UnityEditor.iOS.Xcode.PBXProject.ReadFromString (System.String src) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBXProject.cs:863)
UnityEditor.iOS.Xcode.PBXProject.ReadFromFile (System.String path) (at /Users/builduser/buildslave/unity/build/PlatformDependent/iPhonePlayer/Extensions/XCode/PBXProject.cs:857)
UnityEditorInternal.Advertisements.UnityAdsPostprocessor.EditXcodeProject (System.String buildFolder) (at C:/buildslave/unity/build/Extensions/UnityAds/UnityAdsEditor/UnityAdsPostprocessor.cs:104)
UnityEditorInternal.Advertisements.UnityAdsPostprocessor.PostProcessBuild_iOS (BuildTarget target, System.String path) (at C:/buildslave/unity/build/Extensions/UnityAds/UnityAdsEditor/UnityAdsPostprocessor.cs:96)
UnityEditor.HostView:OnGUI()
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