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Left eye not rendering when setting Direct Render flag to false - iOS / Cardboard SDK

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I'm trying to apply filters to my Cardboard cameras to achieve blur effects etc. Applying the effects whilst Direct Render is turned on (default) causes one image to be rendered across both eyes. I've read a couple of posts suggesting to turn off Direct Render to fix the issue. This works great for Android and renders perfectly. However, on iOS I'm just getting one eye rendered correctly, and the other is just black (see attached). I've searched high and low and can only find brief references to similar problems. Is this a general bug, or something odd in my set up? Anyone got any ideas? It's driving me mad. Unity 5.3.1f1 Personal Cardboard SDK v0.6 iPhone 6 running iOS 9 Xcode 7.2 ![alt text][1] [1]: /storage/temp/61966-img-5320.png

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