Quantcast
Channel: Questions in topic: "ios"
Browsing all 4709 articles
Browse latest View live
↧

IL2CppExceptionWrapper when building for iOS (using Parse for Unity)

I've been trying to build my game for iOS for a week now and figured I'd just ask for help. I've got it working on Android and Windows Phone. **Details:** Version : Unity 5.1.1 I'm building a...

View Article


Unity sounds not playing after AVAudioSession is disabled

I'm currently working on a iOS plugin. I'm trying to change the category of the app's AVAudioSession in order to implement audio ducking (i.e. Music app volume goes down while my sound effects are...

View Article


Having an issue with getting my touch controls working

I've been trying to add touch controls to my game, and am having a bit of a problem with movement on the horizontal axis. Here is the relevant code: **In Player Controller Script** public void Jump() {...

View Article

Xcode native calling

Hello guys, I need to display a model through native xcode project .And I'm unable to do so. Please suggest some ways how to do so. Thanks

View Article

Rigidbody2D interpolate not working on iOS (Unity 5)

I use a 2D rigidbody to move a character. Due to fixed time position update the movement stutters. To compensate I use this option:...

View Article


iOS9: App will load perfectly when launched from XCode, fails to load...

Using the iOS9 beta on an iPad Mini 3 (retina). If I build and run the game from XCode, the game loads fine and all assets load correctly. If I then close from xcode (press stop), then relaunch the...

View Article

Do realtime reflection probes and precomputed GI work on iOS in Unity 5?

Seems they don't from my tests but just to double check. My setup is made up of a few objects marked as static, all sharing a standard shader material with some emissive color, GI set only to...

View Article

Unity 5 Fog on device

Hello, I am having some problems using fog on device (iPad Air, Air 2, etc), it seems that it just doesn't work. My shaders are non-surface shader ones, however I do use the macros in Unity 5....

View Article


Game runs smoother when profiling on an iPad 2/iPhone 4s, sluggish otherwise

We have a puzzling issue where our game (an endless runner/side scroller) appears to run smoother when the profiler is attached to our iPad 2/iPhone 4s (our minspec devices). We have had numerous eyes...

View Article


How can I add scripts from plugins folder, when I build on iOS?

Hi guys, the deal is. I need to add some scripts from plugins folder, but those scripts aren't have referenced in any prefab or scene, because the objects what use them are asset bundles. They will be...

View Article

Blank screen on iOS coming back from pause

With the latest patch (5.1.1p2) we have started seeing an issue on iOS devices where the screen will be blank if resuming from a paused state. A user will be playing our game, set it down, the phone...

View Article

Help with IOS Build Error, Only on this project?

Hi there, I've built this project to my IOS device before and its worked fine. Suddenly I seem to get this error IOException: Failed to Copy File / Directory from 'D:\Program...

View Article

Couldn't get image loaded from file in IOS

Hi, I am trying to load facebook profile picture that i have saved into device. The code is working fine in Android but not IOS. I was suffering this problem for many days. So here is my code, please...

View Article


Simultaneous Touch Drag Controls

HI all, I was wondering if anyone can help in my predicament. I am currently trying to split my screen in half on my device which I have achieved using if (touch.position.y < Screen.height/2) if...

View Article

iOS 64-bit support for unity integrated application

Since 1st of February 2015 Appstore ask for the 64-bit support and be built with the iOS 8 SDK. We had integrated our iOS app with unity and works fine. Currently we are using 32-bit version of unity...

View Article


Unity 5 iOS build crashes in xCode at "ldrb" with "Thread 1: ECX_BAD_ACCESS...

Hi I have been searching on this error but the only thing I could find were people who had a null reference exception in their project. I made sure that there is none in my project. When I execute it...

View Article

Texture 2D + Memory Issue

I'm working on a profile manager for iOS, where the user can enter a name, and add a profile photo. The profile photo is either chosen from the Native 'Camera Roll', or Native 'Take a Photo'. The...

View Article


flickering edges on iOS

I have a problem with my game on iOS. The edges of the big white boxes are flickering. You can see it best near the bottom. If it helps, I can also upload the project, but I haven't really made any...

View Article

The scene is already playing during splash screen

I have a little animation in my first scene. And the splash screen covers my animation for around 1 second in my iphone5. Is it the problem of Unity or iOS? I want my animation start when it's visible....

View Article

[iOS] Cpu spike when camera near to objects on

Hi i have a bizarre issue. I've got a racetrack, objects are all static and static batching is on. 18.3k tris 37k vert and Draw call is 3 . Using standart shader with ambient occlution map. When camera...

View Article
Browsing all 4709 articles
Browse latest View live


<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>