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[iOS] Cpu spike when camera near to objects on

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Hi i have a bizarre issue. I've got a racetrack, objects are all static and static batching is on. 18.3k tris 37k vert and Draw call is 3 . Using standart shader with ambient occlution map. When camera is far, everything is ok ![far][1] But when its near cpu spikes starts and fps drops down. ![Near][2] [1]: http://i.hizliresim.com/5d5Q85.png [2]: http://i.hizliresim.com/7k0NMP.png

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