Hi i have a bizarre issue. I've got a racetrack, objects are all static and static batching is on. 18.3k tris 37k vert and Draw call is 3 . Using standart shader with ambient occlution map.
When camera is far, everything is ok
![far][1]
But when its near cpu spikes starts and fps drops down.
![Near][2]
[1]: http://i.hizliresim.com/5d5Q85.png
[2]: http://i.hizliresim.com/7k0NMP.png
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