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Couldn't get image loaded from file in IOS

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Hi, I am trying to load facebook profile picture that i have saved into device. The code is working fine in Android but not IOS. I was suffering this problem for many days. So here is my code, please help me. using UnityEngine; using System.Collections; using System.IO; using UnityEngine.UI; public class UserProfilePicture : MonoBehaviour { public RawImage profilePicture; private Texture2D texture,text; void FixedUpdate(){ if (FbSetup.userInfoLoaded) { if(SPFacebook.instance.userInfo.GetProfileImage(FacebookProfileImageSize.square) != null) { text = SPFacebook.instance.userInfo.GetProfileImage(FacebookProfileImageSize.square); } } byte[] textureByte = text.EncodeToPNG (); File.WriteAllBytes (Path.Combine(Application.persistentDataPath,"profilePicture.png"),textureByte); Debug.Log("Save path: " + Application.persistentDataPath + Path.DirectorySeparatorChar + "profilePicture.png"); if(File.Exists(Application.persistentDataPath + Path.DirectorySeparatorChar + "profilePicture.png")){ Debug.Log("Texture saved"); } } void Update(){ StartCoroutine (Control ()); profilePicture.texture = texture as Texture; } IEnumerator Control(){ WWW pictureUrl; pictureUrl = new WWW(System.Uri.EscapeUriString("file://" + Path.Combine(Application.persistentDataPath,"profilePicture.png"))); yield return new WaitForEndOfFrame(); texture = pictureUrl.texture; Debug.Log("Loaded path: " + Path.Combine(Application.persistentDataPath,"profilePicture.png")); } void OnEnable(){ if (GLobal.playAsGuest) { this.gameObject.SetActive(false); } else{ this.gameObject.SetActive(true); } } } Appreciate for your help, thanks!

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