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iOS 64-bit support for unity integrated application

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Since 1st of February 2015 Appstore ask for the 64-bit support and be built with the iOS 8 SDK. We had integrated our iOS app with unity and works fine. Currently we are using 32-bit version of unity and we use asset bundles which built from it in our iOS app. According to new regulations we have to change "Architectures" in iOS app to “**Standard architectures (armv7, arm64)**”. It doesn't support unity parts in the application. As a solution unity suggest to select **IL2CPP** for **Scripting Backend** which is available from Unity 4.6.2 . Is there any solution instead of upgrading Unity to latest version ?

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