Unity5 standard shader can be used on mobile devices?
Unity5 standard shader can be used on mobile devices?The same set of resources when using legacyShaders/BumpedDiffuse can run to more than 50 frames per second, after using unity5 standard shader can...
View ArticleThree errors that shouldn't be errors
Hello! I reimported an asset that has scripts that I am calling from my own script. Now I have three errors that really don't look like errors. error CS0123: A method or delegate...
View ArticleCan't debug an iOS game.
Hello. I'm trying to debug a game in iOS. When I attempt to attach the MonoDevelop debugger, it shows "Could not connect to the debugger" message. I use a develop build and the Profiler works fine. So...
View ArticleBlack Screen Comes when building an iOS Build
It works fine on Editor but on iOS it stuck at Creating OpenGLES2.0 graphics device. error log : 2015-07-06 13:13:38.805 giraffe123[480:48298] -> registered mono modules 0x12f8980 ->...
View ArticleIOS app not initialising
Hi I am having an issue with my IOS app. It was working as it should and then it has suddenly stopped working. The app builds correctly in XCode and installs onto the device but when the splash screen...
View ArticleImplement Microsoft login/authentication in android/ios
I want to ask whether Microsoft have provide the plugin/feature which is similar like Google login, Facebook login, Twitter login, or GameCenter login in ios ? And is it possible to use in android/ios...
View ArticleHow to create and save Prefabs on device.
I am creating a gameobject and changings its property while playing. For example I have a doll and I am changing her skin tone , hair style , eye color on playing and then I am saving it. I want my...
View ArticleSubscribing to log on iOS not working
Hi, I am trying to create my own in app log window. I am using Application.logMessageReceived in order to subscribe to the logs. It works in the editor and running on Android, but the subscribed method...
View Articlepoint light flickers on iOS but works fine in Android
I have a scene where I have on directional light acting as the sun and a single point light as a child of the main player, so that it always follows the player. The point light is realtime, no shadows....
View ArticleHow to consume svc web service in ios
Hello All, I am new to iOS, and i want to consume svc web service in ios from unity. I try that using System.ServiceModel.dll, it work fine for android(also work for mac,windows pc..) but i not working...
View ArticleHave a spawning issue on iOS
I can't seem to figure out this issue. In Unity, my game plays perfectly. No spawning issues. But when I load the game through XCode onto my iPhone the game spawns too many objects. For example, I...
View ArticleCompressing www.texture
Hello. I am working on a project where all the texture data should be loaded from a web server at runtime, so I decided to use WWW helper methods to do the job. Everything works, but I was wondering...
View ArticleSerializing Textures
Hello. The project I am working on would use a web server to download all the textures, so I used the WWW class to download the textures and then compress them using the following piece of codes public...
View ArticleUnsupported shaders when using Metal
Hi there, I am using Unity 4.6.7 to build to iPad Air 2. The graphics API is Metal. When run from editor (both Windows & Mac), everything is fine. But when run from device, everything is pink. I...
View ArticleWhat are the cons of using ETC2 on iOS, or across all platforms?
We work mostly in 2D content on iOS and Android. We would like to avoid dealing with different compression settings for different platforms. We like the file size, flexibility (Non-POT), and resulting...
View ArticleWhy is iOS install size so much larger than Android?
Referring to the installed size of the app, not the download size. We have an app that is roughly 100 MB installed on Android, yet over 320 MB installed on iOS. What can we do about this? We have...
View ArticleDespite following Unity best practices, my iOS game bloat from 20MB to 60MB....
Our game, Drive Across, recently launched on the Apple AppStore : https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=1004305885&mt=8 It is a single level game with an intro. We...
View ArticleiOS LocalNotification ambiguous reference error
i am get this error message.is there something that i should define. Error Message: error CS0104: `LocalNotification' is an ambiguous reference between `UnityEngine.LocalNotification' and...
View ArticleiOS Game Center Achievements Not Working
Alright so I'm implementing a Leaderboard and Achievement System in my game using Unity's Social Api, and so far the Leaderboard is working and I am able to send my scores and view them in the Game...
View ArticleImplement Azure Active Directory Authentication into android/ios project.
hi all, I`m trying to implement the Azure Active Directory Authentication into my project. I have found the Azure plugin which is from github :...
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