iOS Build Integer literal is too large to be represented in a signed integer...
I am building my game for iOS. When I press play on xCode to simulate on my device, I get around 400 errors that say:> Integer literal is too large to be represented in a signed integer type>...
View ArticleiOS crash with "Memory pressure" error - too many sprites?
Hi guys, I think I'm doing something very wrong. Been Googling a day straight without cracking this issue, hope someone can help! I have 42 PNG's totaling 12 MB, downloaded to...
View ArticleGetting Error building Player: Exception: Invalid PBX project (parsing line 0)
I am getting the mentioned error while trying to build my project for iOS with Windows 7. The error occurs at the end of cross compiling, even in an empty project. Any ideas what causes the problem or...
View ArticleTouch not registering
I am getting this error message each time I touch an object on an ios platform with the remote app. NullReferenceException: Object reference not set to an instance of an object test-unity-5.Update ()...
View ArticleGame crashes on iOS
I made a game in Unity 4.6 and build to Android with no problem. Is working and uploaded in Google Play perfectly. Now Im trying to build it on xCode and I got the build successfully, but when I try it...
View ArticleShadows do not work on iOS device - metal api
I use Unity 4.6.3 Pro, set up the shadows correctly, but when i test the game on the device, the shadows do not appear. I am using: Player settings: --- Rendering Path: Forward --- Scripting Backend:...
View ArticleiOS memory problem
Hello. I have strange problem running my game on iPad (4, mini). After 10-15 minutes of gameplay game suddenly quits. In device logs I found this: Jul 10 20:16:43 iPad-ANDRIJ SpringBoard[49] :...
View ArticleUnable to build to Android and iOS using BuildPipeline Failed to copy files
I get errors related to copying files when attempting to use `BuildPipeline` with iOS or Android (it works fine with OS X and Windows). Here is the iOS error I get: IOException: Failed to Copy File /...
View Articlerepeat local notification sound
Is it possible to keep on repeating the sound of a notification until you tap on the banner? I can repeat the sound by firing multiple notifications, but this results in multiple banners. I only need...
View ArticleBad iOS Performance after good android build.
Hello all!. I made a 2D game similar to Whack-A-Mole using Unity 5.1. I tested it using a Samsung Galaxy S3 Mini (low-end phone) and got a nice performance out of it, really nice constant 30fps. I took...
View ArticleVuforia Plugin Issues with Computer and Android
When I try to build my Vuforia project to my phone (Galaxy Note 4 - Android ) the screen is black. This happens from 3 different computers. My work computer exports even worse. It shows a texture...
View ArticleUnity3D does not generate local notifications when not running in the background
I have made my own plugin that listens for iBeacons in iOS. The plugin basically registers for local notifications and when it's within the range of my beacon it generates a notification. The problem...
View ArticleWWW post request failing on 64 bit iOS
Hi, I have a script that calls a rest API with some post headers. The request works fine for a mono build on iOS but when I do an IL2CPP (64 bit) build. It crashes on device. The point of Crash is in...
View ArticleUnity www class crashes on iOS 64 bit
I just built an application for iOS 64 bit using unity 5.1, xcode 6.4. I'm calling a Rest API with some headers inside. But the application crashes on this www call. The crash point is somewhere in...
View ArticleApple Mach-O Linker Error for arm64
I'm trying to integrate a Unity project in my existing native Xcode project. So far I followed this guide to get this working:...
View ArticleBlocking phone calls during game play
Hello, Is there is a way to block phone calls at some point of the game? And is it allowed by Google/Apple? Thanks
View ArticleHow to set multiple "AOT Compilation Options"?
Im running out of type 2 and type 0 trampolines when I run my game on iOS. I use this option: "nimt-trampolines=512;ntrampolines=8192" I'm not sure if how I'm setting it is correct. Can anyone confirm...
View ArticleCardboard on iPhone 5 doesn't render on stereo.
Has anyone ran into this? I'm on Unity 5.1 I made a game that uses Cardboard and on an iPhone 6 the screen renders as expected: two offset cameras. On an iPhone 5 however, while the screen does show...
View ArticleiOS performance: GUItext? want to use text string, but how to instantiate and...
I want to create a simple application similar to basic app Notes. But i need many GUItext elements at the same time on screen. Because GUItext is very heavy on performance, i need to use a different...
View Articleios changes aren't showing when running app
I have my game on android and ios. I made some changes to code while in android build, then I switched platforms. When i run game in unity all my changes show, but when I build and run to Xcode, my...
View Article