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Parent Buttons

I have gameobject buttons parented under a camera, my main player view. My camera should jump when one button, a gameobject, not a ui, is touched. It doesn't, however. ![alt text][1] [1]:...

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Call Unity class in XCode

Hi, I have imported my unity generated xcode project into my other xcode project. I want to call unity class when I click a button in my xcode project. However first I'm not sure what class to call and...

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Texture rendering problem with iOS, iPhone6

Hello, I am using unity version 5.0.1f1 and I have a single plane with a texture on it as ground. I'm having a problem with rendering the texture on iPhone 6 (iOS 8.3). However the same texture is...

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Changing GUI Button Script

I am trying to make a UI image a button for an ios game. I added the button script to it, which I wanted to edit with the edit script function. That method does not work for me, and does not open...

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how can i orient camera towards right side on different screen resolutions

i have a 2d game for mobile. in the right side there is a canon and from left side enemies keeps coming. so for this level i need to orient camera on right side showing the cannon. how can i achive...

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Do you need Apple Developer Program to Build and Run? Or just to realize the...

I want to program a mobile game. I'm still a beginner so I'm still learning, but I'd rather use my iPhone to test my game. I just tried to Build and Run and it gave me an error. Then when I went to...

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Failing to build to XCode 7 for iOS 9

I created a test project and the project fails to build in XCode. Please Help!![alt text][1] [1]: /storage/temp/50580-screen-shot-2015-07-21-at-122911-am.png

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How to handle IAP refund in iOS?

I've got a basic non-consumable IAP that lets the user remove ads. It works by setting a value in the PlayerPrefs when the purchase is made. However, I'm wondering how I would know if the purchase was...

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Unity iOS + LocationManger + didEnterRegion

Having written a custom iOS plugin for Unity to detect **iBeacons** and generate **notification**, I'm not successful getting the function "**didEnterRegion**" triggered when the unity app is closed....

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How can I embed a browser within Unity?

...for iOS deployment. Haven't found a solution, any ideas? There's some plugins for desktop deployment, and for opening a browser in your game on iOS, but I'm looking for something along the lines of...

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Detecting rooted/jail broken devices

Hello, is there is a way to detect if my game is running on a rooted device for Android or a jail broken device for iOS? I'm willing to buy a plugin that detects this if there is any since I'm not...

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TouchScreenKeyboard.isSupported==false

I'm developing my iOS game on Unity from my MacBook Pro. I also have Unity Remote 4 connected to my ipad. at One point I need my ipad onscreen keyboard, but I tried all those commands available I can...

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[UNet] "No such host is known" error on iOS

Hello, I just done my new app and its working on UnityEditor, but now I create Xcode project (v6.4) and I got error: 2015-07-22 17:24:26.554 ComradeWars[414:45370] -> registered mono modules...

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On iOS, geometry exhibits seams that are not present in the editor.

I'm not sure if this is a bug (I think it is) and if it is, whether it was introduced in the latest update 5.1.2. I have a very simple polygonal terrain which looks like this: ![alt text][1] As you can...

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64 bit build iOS in Unity free

we built a game using Unity 4.6, and we are not able to do this http://docs.unity3d.com/Manual/iphone-64bit.html. Does anyone know if we need to upgrade to Unity Pro in able to launch on iOS devices?

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dyld`dyld_fatal_error on xCode

![alt text][1] Im having this error on xCode and I tried all solutions listed in Google: - -Clean and Build - -Type "c" to continue running (it doesn't move from the error) - -Check if there's a...

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Issue with standard Unity 5 shader on ios8

Hi all, I'm making a 3D puzzle game for ios that, despite having some very simple geometry in the main scene, uses the Standard (Specular setup) shader for the board and the pawns. Only on very slow...

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Gui Texture Differences

I want to be able to touch a gui image on an ios device and have it do something. I have the code: using UnityEngine; using System.Collections; public class Test: MonoBehaviour { void OnMouseDown() {...

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Writing unity ios plugin in Swift

Is it possible to use a native Swift code as a Unity plugin? I mean to use the code from say C# script - call its functions. I already have a working Swift code. if its impossible, is there any...

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Unity IOS - Open a In-App Web Browser

I am making an app for iOS. I have a couple links, that open up safari browser and leaves my app. I want to make it so the app opens a browser extension but does not leave the app. An example of an app...

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