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I have gameobject buttons parented under a camera, my main player view. My camera should jump when one button, a gameobject, not a ui, is touched. It doesn't, however. ![alt text][1] [1]: /storage/temp/50440-screenshot2.png My script; #pragma strict private var JumpH = 8; // Jump Hieght 8 units private var IsFalling = false; // Is not falling start var particle : GameObject; function Update () { for (var touch : Touch in Input.touches) { if (touch.phase == TouchPhase.Began) { var ray = Camera.main.ScreenPointToRay (touch.position); if (Physics.Raycast (ray)) { //ad effects here GetComponent.().velocity.y = JumpH; IsFalling = true; } } } } When I drag the script into camera, the script works as expected. (My camera and children jump when the ios screen is touched.) However, when I drag the script into one of the children (jump-key3), nothing happens. Tagging the button maincamera does nothing. If anyone could help, I would really appreciate it. I'm a newbie, so please don't get frustrated if I said anything dumb. Thanks!

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