Hello,
I am using unity version 5.0.1f1 and I have a single plane with a texture on it as ground. I'm having a problem with rendering the texture on iPhone 6 (iOS 8.3).
However the same texture is rendered correctly on iPod Touch (iOS 8.1 installed) or Android phones. I'm attaching the screenshots from iPhone and iPod touch.
I looked up the forum and found some answers in Unity Answers. So far I've tried:
- Changing the import settings of the texture from compressed to true color,
- Changing the camera clear
flags, to skybox, depth only, and
solid color,
- Varying the camera
clipping planes,
- Changing graphics
API to Metal,
- Switching graphics
emulation from OpenGL E.S 2.0 to No
Emulation,
- Toggling Use 32-bit display
buffer option,
- Varying camera FOV
None of these changes affected the rendering of the texture. How can I solve this problem?
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