Quantcast
Channel: Questions in topic: "ios"
Viewing all articles
Browse latest Browse all 4709

Texture rendering problem with iOS, iPhone6

$
0
0
Hello, I am using unity version 5.0.1f1 and I have a single plane with a texture on it as ground. I'm having a problem with rendering the texture on iPhone 6 (iOS 8.3). However the same texture is rendered correctly on iPod Touch (iOS 8.1 installed) or Android phones. I'm attaching the screenshots from iPhone and iPod touch. I looked up the forum and found some answers in Unity Answers. So far I've tried: - Changing the import settings of the texture from compressed to true color, - Changing the camera clear flags, to skybox, depth only, and solid color, - Varying the camera clipping planes, - Changing graphics API to Metal, - Switching graphics emulation from OpenGL E.S 2.0 to No Emulation, - Toggling Use 32-bit display buffer option, - Varying camera FOV None of these changes affected the rendering of the texture. How can I solve this problem?

Viewing all articles
Browse latest Browse all 4709

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>