I use Unity 4.6.3 Pro, set up the shadows correctly, but when i test the game on the device, the shadows do not appear. I am using:
Player settings:
--- Rendering Path: Forward
--- Scripting Backend: IL2CPP
--- Architecture: ARM64
--- Graphics API: Metal
Quality Settings:
--- Shadows: Hard Shadows only
--- Resolution: High
--- Projection: Close fit
--- Cascades: No cascades
--- Distance: 50
Device is iPad Air. Whats the problem? How do they work shadows in the iPad air using Metal API.
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