Has anyone ran into this? I'm on Unity 5.1
I made a game that uses Cardboard and on an iPhone 6 the screen renders as expected: two offset cameras.
On an iPhone 5 however, while the screen does show the 2 viewport masking and the distortion correction, it's actually a single camera that is being rendered, defeating the purpose of Cardboard.
Here's what I mean. This is the iPhone 6, as expected:
![alt text][1]
And this is the iPhone 5, which is wrong:
![alt text][2]
Any ideas?
[1]: /storage/temp/50399-img-2109.png
[2]: /storage/temp/50400-iphone5.jpg
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