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How to load a sprite via WWW on IOS?

Texture 2D temp = new Texture2D(0,0); WWW www = new WWW(pathtofile); //"pathtofile" references to a .png file. yield return www; temp = www.texture; sprite = Sprite.Create(temp, new...

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Unity IOS: Texture format?

Hi. Whenever i load a png via WWW class, XCODE says: "WARNING: no native support for texture format 5, converting to 4!" What exactly it does mean and what can i do about it? I guess it takes a while...

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Animator state not found in iOS build only

Hi, My issue is that whenever I try to build my game into my iOS device, my rigged characters stop animation (All other effects, particles and animations are working fine) Everything in the editor is...

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Is Using Unity's Built In GUI Okay?(IOS)

Is it okay to use Unity's Built In GUI for IOS? You know the OnGUI() function/method. My game isn't too big, but I do have plans in the future to add a lot more stuff to it(it will still be small...

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System.Diagnostics.Process on iOs and Android

Hi! I am just curios and wanted to ask if anyone knows, Would the System.Diagnostic.Process in C# for calling out process (e.g. build ffmpeg) work on iOs and Android Platform? If not are there any work...

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iOS Script Debugging with Unity 4.5.2

Hello. I have been dealing with script debugging for iOS for over a week now and no luck so far. I am on a iMac with OSX 10.9, Unity 4.5.2 and iOS 7.1.2. Everyone in the forums keeps pointing to this...

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Flashlight shadows on lightmapped meshes

Alright, this is driving me crazy. I've tried almost everything, I baked my scene and set my dynamic light (spotlight) to Realtime only and now I am trying to get realtime shadows on the scene's baked...

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WebCamTexture, correct resolution and RATIO.

After searching for a while, I've find different solutions to get this "right", most of them suggesting instantiating the WebCamTexture to "a high res of your choosing, thus getting the highest res...

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Why is my iOS app so much bigger than what is shown in the editor log?

After building my iOS app and going into the settings, I find that the app size is 73.0 mb. But when I go into the editor log, I see this: Textures 16.1 mb 62.3% Meshes 0.0 kb 0.0% Animations 511.8 kb...

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Unity Screen.SetResolution gives me black screen on iPhone 4S

Unity Screen.SetResolution gives me black screen on iPhone 4S. Works fine on my Android though. I'm using Unity 4.5.3f3. Anyone have any idea why this is happening? Thanks :-) Both Unity and iOS are...

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Save battery on mobile

What's the best way to save battery life on a very simple game? I lowered graphics settings to the minimum and and I capped the framerate to 60 fps but the game still burns 1% of the battery per...

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Memory management theory question

So I'm creating book pages, with animations, from existing assets that are downloaded elsewhere in my app, to a device's persistentDataPath. I have an AssetManager class, marked DontDestroyOnLoad,...

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Set Screen Size To Only Be Wide?

Hello sorry if this is in the wrong place, if it is please remove it. Anyways my question is can I set the screen to be only playable when you turn your ipod/ipad horizontally? I've seen many games...

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iOS objective-c record not work in unity3d project

I have an record project by object-c it works well.Then I'm add the record viewcontroller to untiy3d project rootviewcontroller as subview. The record can only work some seconds, it stoped after "Begin...

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Phone camera autofocus

Hey there Making a phone app that makes use of the camera on the back of the phone. However at the moment i'm having issues with focus. Does anyone know the javascript method of doing this. Thanks in...

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iOS 8 Cloudkit - How will we use it?

Hi, I just wanted to get a general answer, because I couldn't find anything about it on the Unity site. Thanks - David

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Save and show image in iPhone Gallery

Hi everyone, I'm develop a application with unity 3.4.3 and U3DXT library for iPhone The function that i want add is take a screenshot and show it in the photo gallery. How can i do that? I know that...

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Can DeviceUniqueIdentifier cause iOS rejection?

I was wondering if using SystemInfo.deviceUniqueIdentifier can cause my app to be rejected from the app store. The reason for my question is the fact that Apple allows to use the advertising ID only...

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Can Monotouch and Unity coexist?

Currently we have a mainly native iOS app which uses a Unity various areas integrated in a manner similar to [this][1] except we link our Unity project into our app as a static library. We are now in...

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Splash Screen Scaling for iOS?

Hello, I am in the process of porting an android game to an iOS. On the android build setting, under Splash Image, I use the splash scaling option. I was wondering if this is not something that is...

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