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Flashlight shadows on lightmapped meshes

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Alright, this is driving me crazy. I've tried almost everything, I baked my scene and set my dynamic light (spotlight) to Realtime only and now I am trying to get realtime shadows on the scene's baked meshes. I get the shadows on Mac build but on the IOS, no sir, I've tried every solution I've find here. Here some notes - Yes I have Unity Pro and IOS Pro - I set my quality setting "fantastic" - Shadow ranges are not small, as I said they work on Mac build - I am using deferred renderer - Shaders are just Diffuse shaders - On a clean scene I've created basic cube and plane and test it new lights, it works on IOS but on my actual scene with brand new lights I still don't get realtime shadows. If anyone is having the same problem or experienced it please give some advice, much appreciated.

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