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Can Monotouch and Unity coexist?

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Currently we have a mainly native iOS app which uses a Unity various areas integrated in a manner similar to [this][1] except we link our Unity project into our app as a static library. We are now in the process of porting our app to Monotouch and would like to make use of the same Unity project. Of course when we link our Monotouch app with our Unity library we get hundreds of duplicate symbols since Unity uses Mono itself. Is there any conceivable way this combination could work? [1]: http://floored.com/blog/2013/integrating-unity3d-within-ios-native-application.html

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