Unity Like Facebook Page through app
Hi Unitarians, I have an android app, and I have a button that I want my users to click to go to my facebook page and like it. If I use `Application.OpenURL("https://www.facebook.com/youthquality");`,...
View ArticleFinding out if a user entered the game from notification (iOS/Android)
Hey, I was wondering how I can tell if a user came into my game through a local/remote push notification (both on Android and on iOS) - I looked around the internet and couldn't find anything on doing...
View ArticleWill Xcode Errors mean Apple rejects my App?
Hey all, I've recently made a game and deployed it to the Android Play store, all fine there. Now I'm trying to get it working on iOS. I've done a test build (after a lot of googling of how to sort out...
View ArticleUnity's iAD Script Won't Hide, Why?
Why won't any of these iAD scripts do what I want? I'm trying to hide the banners when I click a GUI Button. It actually seems to work when i test it on my game, but after a couple of clicks later it...
View Articleplugins folder & .dll
Hi, A simple question, all dll files from Plugins are automatically embedded in Android & XCode project ? I mean if I did this Plugins/Android the dll files inside this plath will be embedded in...
View ArticleHow can I display big animation without IOS crash?
I have a problem with running animations on IOS - Unity loads up all the sprites linked to script before the scene even starts (no matter if its animation controller, animation or just script with...
View ArticleEveryplay iOS integration issue
Hello, I am trying to integrate Everyplay to my iOS game, and I am having some integration issue. I emailed Everyplay regarding the issue, but I have yet to receive a reply, so I decided to try the...
View ArticleSave battery on mobile
What's the best way to save battery life on a very simple game? I lowered graphics settings to the minimum and and I capped the framerate to 60 fps but the game still burns 1% of the battery per...
View ArticleWhy a 109kb .png file teakes 8mb in unity?
I have a big problem with my app - resources.asset teakes at least 3gb I'm try to solve this problem (its game for iOS so... 3GB its big problem). I have meake a new project (blank) and i add to...
View ArticleMobile keyboard questions
I am trying to create something similar to an instant messaging app. Right now I have several problems that I don't know how to handle: 1. Detecting mobile keyboard height and presence (Not sure if I...
View ArticleUnity build Complete size does not match app size
Hello, Scrolling through the logs trying to comprehend why in the Unity log it tells me "30.6mb" but if I go to app info (on iOS build) to see how many mbs the game is, it in fact says its: 99.9mb now...
View ArticleScreenshot resolution for the App Store
Hi, I'm hoping to submit my app to the Apple App Store soon enough, but I need screenshots. But Apple seem to be a lot more restrictive in the resolution of the shots they want than the Android Play...
View ArticleAdmob not working
I am trying to display interstitial ads in my game. I have built the project for iOS and tried to run. I got following message in console; To get test ads on this device, call: request.testDevices = @[...
View ArticleCan I code a native plugin for iOS in C/C++?
I need to develop a native plugin that works on both Android and iOS, considering my lack of expertise in Objective C++ and the fact that I require the exact same functionality in both platforms I...
View ArticleDetect Orientation change at runtime?
Is there any efficient way to detect orientation change on handheld devices at runtime? For example, Autorotation on Android is enabled and user can change the orientation at runtime. So, is there any...
View ArticleJumping while moving problem (CharacterController C#)
![alt text][1] [1]: /storage/temp/31767-screenshot+2014-08-30+16.33.25.png Here is the setup for my game. 2.5D platformer for mobile. The problem I am having is that when I am moving and trying to jump...
View ArticleiOS builds run poorly until device restarted after update
I've been running into an issue for quite a while where pushing updates to our testers via testflight causes the new build to perform very poorly until the device is restarted (power cycled). Force...
View ArticleBuild size breakdown
Hey, build size for my app on IOS is like 98mb, and I'm using like 1 game texture 1024x1024, 1 ngui atlass and few small particles textures. Sounds and music are under 15mb. Is there a way to learn...
View ArticleIOS and lighmapping
Hi guys, I'm having some difficulty with getting the lighting displayed properly when testing on my Ipad. What I want to do is to have a lightmap which is affected by a few light sources. So imagine a...
View Article0 available resolutions on ios
If I create a new project, add this script: void Update () { if (Input.GetMouseButtonDown(0)) { Debug.Log("Available resolutions: " + Screen.resolutions.Length); for (int i = 0; i <...
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