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Why a 109kb .png file teakes 8mb in unity?

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I have a big problem with my app - resources.asset teakes at least 3gb I'm try to solve this problem (its game for iOS so... 3GB its big problem). I have meake a new project (blank) and i add to resources folder a .png file - 1024*2048, on disc it teakes only 109 kb but in unity 8MB... anyone can explain me why 109kb is turning on 8000kb? its about 80X more than native size... I was trying pvrtc compression but its still 2x bigest than native size and i want know why...

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