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0 available resolutions on ios

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If I create a new project, add this script: void Update () { if (Input.GetMouseButtonDown(0)) { Debug.Log("Available resolutions: " + Screen.resolutions.Length); for (int i = 0; i < Screen.resolutions.Length;i ++) { Debug.Log("Resolution: "+ Screen.resolutions[i].width + " " + Screen.resolutions[i].height); } } } I get 0 available resolutions on both iphone 4s and ipad 3. (It works fine in the player) Does anyone have an idea what I could be missing? Thanks a lot! Seb

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