I have a problem with running animations on IOS - Unity loads up all the sprites linked to script before the scene even starts (no matter if its animation controller, animation or just script with sprites). When it loads all the sprites the IOS crashes cuz of memory - the app is supposed to work on Ipad mini which have 512mb ram (though IOS terminates app when it uses up >=50% of memory). So now - how can I resolve this problem? So for example: How could I run animation with:
- 1024x1024 sprites
- no compression
- 30fps
- 60 sprites in total
without IOS crashing? Loading sprites from HDD is too slow...
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