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Build size breakdown

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Hey, build size for my app on IOS is like 98mb, and I'm using like 1 game texture 1024x1024, 1 ngui atlass and few small particles textures. Sounds and music are under 15mb. Is there a way to learn what is taking most of the size? like whether is it textures, sounds etc? so I can find what is causing the problem. thx

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