Hi.
Whenever i load a png via WWW class, XCODE says:
"WARNING: no native support for texture format 5, converting to 4!"
What exactly it does mean and what can i do about it?
I guess it takes a while for IOS to accomplsh it(?).
From what I understand IOS converts textures to its own format (PVRTC?).
I tried searching but I still dont know how to resolve the problem.
If I compress textures in inspector - it seems like those are only compressed in the inspector, cuz there is no real difference when it comes to loading a sprite via WWW class (real file is untouched?).
Did anyone had such warning?
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