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Unity IOS: Texture format?

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Hi. Whenever i load a png via WWW class, XCODE says: "WARNING: no native support for texture format 5, converting to 4!" What exactly it does mean and what can i do about it? I guess it takes a while for IOS to accomplsh it(?). From what I understand IOS converts textures to its own format (PVRTC?). I tried searching but I still dont know how to resolve the problem. If I compress textures in inspector - it seems like those are only compressed in the inspector, cuz there is no real difference when it comes to loading a sprite via WWW class (real file is untouched?). Did anyone had such warning?

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