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Why is my iOS app so much bigger than what is shown in the editor log?

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After building my iOS app and going into the settings, I find that the app size is 73.0 mb. But when I go into the editor log, I see this: Textures 16.1 mb 62.3% Meshes 0.0 kb 0.0% Animations 511.8 kb 1.9% Sounds 5.1 mb 19.6% Shaders 174.1 kb 0.7% Other Assets 104.4 kb 0.4% Levels 122.4 kb 0.5% Scripts 41.9 kb 0.2% Included DLLs 3.7 mb 14.3% File headers 42.8 kb 0.2% Complete size 25.8 mb 100.0% I manually compressed most of my textures using "RGBA Compressed PVRTC 4 bits" and that made a huge difference in the editor log, but there is still 47.2 mb being used elsewhere! I realize there is a certain amount of space Unity uses outside of this, but from everything I could find, that only amounted to about 13 mb. I also am only using the free version without code stripping, but still I think that is a little ridiculous. Is there anything I can do about it?

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