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Run Unity in Background on iOS with Audio

I'm making a very unconventional app for the iOS market, and I'm wondering if a feature exists wherein a user can press the home button or power button and still hear the audio cues from my app....

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Microphone on iOS check if permission given

I can't find any way of checking if the user has given the app permission to use the microphone. I'm recording like this: audio.clip = Microphone.Start("Built-in Microphone", true, LOOPLENGTH,...

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Custom shader works in Unity but broken on ios/android

I am using a shader (that uses transparency) that samples from a texture radially to produce concentric circles on a quad. In the Unity preview, and exporting to standalone mac/windows apps, a quad...

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Banding on iOS even with 32bit buffer on.

In a basic scene with a plane, a box/sphere and one light I get banding in the gradients even with 32bit buffer on. I've toggled the buffer and rebuilt the project multiple times. Tried with and...

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FullScreenMovieScalingMode.AspectFit not working on iOS and Android

Hello, I am using the Handheld class to play videos on iOS and Android. The videos have different resolutions and I want to scale them until one side fits the screen while keeping their aspect ratio. I...

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PolygonColliders act different on a build

Hi guys, Iv'e just encountered a very weird problem. (BY CODE) I'm instantiating new game object, then adding a sprite renderer component and attaching a sprite object, and only after the sprite is...

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How to improve light quality on iOS

I have multiple point lights casting onto a cube. In the editor this looks nice, with minimal artefacts visible. However, when I run the application on an iPhone the artefact become quite obvious. The...

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renderplugin example not working on ios

I am trying to build the renderplugin example from unity without any modifications http://docs.unity3d.com/Manual/NativePluginInterface.html I keep getting these errors on ios builds: Undefined symbols...

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iOS 64 bit support problem

When I set stripping backend to IL2CPP and try to built, it gives this errors: IL2CPP error for type 'MobileInputRuntime.ShapeNameCondition' in assembly '/Users/username/Unity...

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iOS App Upload And Testing

I am making a football game of two players in 2d and I want to make the game in iOS version. i need help of how to scan for bugs by testing in an iOS device(my iPod 5) and how to upload the game in the...

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Getting rid of 'Development Build' watermark in simulator

How can I remove the 'Development Build' watermark from iOS simulator builds? I tried unchecking the 'development build' field in build settings but the watermark is still there.

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How to force a texture to be included in an iOS Project?

First time building and running my Unity3D app on my iPhone and it appears that all the textures are missing. Everything is just a solid block of whatever color I made it. When running in Unity I see...

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Problem compiling IOS

Hi there, i'm new to ios, its my first attempt to cmpile an ios app. I'm getting the following error on xcode: Undefined symbols for architecture armv7: "_kGADAdSizeSmartBannerPortrait", referenced...

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Runtime terrain loading, Partial terrain loding

I am using a very huge terrain in TPS Game. So that i don't want to load whole terrain in first time. But i wish to load terrain step by step not fully load.I wish to load 25% terrain first then after...

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Playing a video as part of the scene on mobile

Hi all, I have a Video file, that is the intro to my game, and I want to play it but also have a SKIP button visible that the player can click to skip the whole video. The game is for Android *and*...

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Problems with "Sliced" images in the UI.

Hello everybody! I'm having a problem with images "Sliced" in my UI. In the Editor, or Preview, the UI is perfect. However, when compiling for iOS in my device, the images are with a blurred...

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Does IL2CPP let scripts be in asset bundles on iOS?

Normally iOS does not support scripts inside asset bundles. Will the new IL2CPP compile pipeline finally enable this functionality on iOS?

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iOS audio problem when get a call

When playing the game I received a phone call.Don't answer and hang up it.Return to the game,there is no sound in the game. From the log can be seen, the AudioSource.isPlaying is True, but the time...

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Cryptography works with Unity ??

TripleDESCryptoServiceProvider tripleDES = new TripleDESCryptoServiceProvider(); I am using this type for storing secure variables. It works fine in the editor but does not build. Does anyone know...

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error using IL2CPP on build

we are using 6.3.1p1 version. when building on iOS with Mono, there isn't any problem, but when using IL2CPP, an error occurs as below while playing client on iPhone. ============...

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