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Channel: Questions in topic: "ios"
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Playing background video on IOS...

I am developing a 2.5D game mainly for iphone. It's a platformer-type game with a scrolling background. The character and obstacles look great, but the background looks really pretty bad. What I'd...

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my game when built on ios is not smooth.

hello in my project there is a circle which moves in -y direction. however, when i run the game on the editor the circle moves very smooth, but on the ipad the circle movement is not smooth. is there...

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Is it possible to pass an iOS block to a C# method in Unity

I want to instruct Unity to take a screenshot for me and get a callback when it is complete. I understand that there probably isn't an easy way to know when Unity has finished saving the screenshot...

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Why are my Unity UI fonts rendering incorrectly?

I am having a problem with the Unity UI Text component on iOS where the text will be missing seemingly random letters, or the characters will just disappear entirely. I can't seem to reproduce the...

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Android Tablet vs iOS iPad performance difference

Greetings reader, While building a mobile application I've been testing and debugging a lot on different android tablets. Some highend and some laughably low end. Recently I started building for iPad,...

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8k Texture support on iOS?

Hi I'm wondering if iOS does actually support 8k textures with Unity3D, if iOS itself doesn't support 8k texture, does Unity automatically split textures for me into separate pieces? Thanks!

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App size increased when ported to IOS

My app size has more than doubled from 21MB to 44MB when ported over from android to ios and compiled in xcode (default settings with a few imported frameworks for admob and chartboost). Any ideas on...

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Shader fails on iOS

I've started to learn to write shaders in Cg, and I've written a few relatively straight-forward shaders, such as Lambertian, Toon and Rim-Lit. When I try to run on my iPhone6, the Lambertian and Toon...

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can I set a variable for a component to null

I have a variable that is set to null and/or assigned to a Component during runtime. Is there a way to tell the difference? I'm getting some crashes on iOS that I'm finding it hard to debug. I have a...

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EXC_BAD_ACCESS from Unity::Material::CreateMaterial When running simple app...

Hi There, This is my first foray into iPhone dev from Unity and its not going well. I'm getting a EXC_BAD_ACCESS error when I try to run my ap on my testing iPhone. It would be great if anyone can help...

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My Generic function using LINQ(orderBy thenBy)Not working on IOS

I have written this function public static Dictionary MySort(this Dictionary source, Type typeOfObject, bool isAscending = false, params string[] param) { if(param.Length == 0) return source; if...

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Different Touch iOS work fine/Android problem

Hi All, I have a code for move a cube around my screen, I have this code public float speed; public float Maxspeed; private Vector3 pos; private Vector2 previousPos; void Start() { previousPos =...

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IL2CPP - RPC doesn't work

I'm using Unity 4.6.2p2 and as far as i see i can't make work the RPC functions. I've just created a simple project with a NetworkView in a GameObject and a simple script with some functions to create...

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Can We add or remove 3d models in asset bundle after uploaded to app store

Hi We are going to create an app using asset bundle. In that we have to load 3D models or videos from server at runtime. My Question is Can we add new 3D models or can remove existing 3D models in...

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Can't Append to Xcode with 4.6.2f1

Hello, I installed 4.6.2f1 build the Xcode project added some native code, and now can't Append to Xcode (6.1) Error building Player: ArgumentException: An Element with the same key already exists in...

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unity iOS build overriding issue

Hi, I am beginner to Unity development. Here is the scenario - I have created (OSX 10.10.2) a simple unity (4.6) vuforia(3.0) AR apps [app A (shows sphere after target detection) and B (plays audio...

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I have 3 audio sources, just one of these audio sources can't be heard on iOS...

Riddle me this... I have 3 audio sources. Audio source 1 plays a clip formatted to native (wav) and set to load into memory. Audio source 2 plays a clip formatted to native (wav) and set to load into...

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CRASH on Random Gradient Particle System on iOS

I just tried loading a build of my game onto my iPhone and it crashed on the menu screen. While looking through Xcode's crash messages, I noticed that it was crashing on "EvaluateRandomGradient", so I...

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iOS crash only if "Development Build" turned off

This just started happening with a project which has been published many times. Now if I compile the app with Development Build turned on the app behaves as it normally does. If I turn off Development...

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Unity LogType changes from editor to build

Question: Does anyone know why a message might be logged as an Exception LogType while in the Editor, but in a deployed build on iOS or Android that same message would be logged as an Error type?...

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