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Is it possible to pass an iOS block to a C# method in Unity

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I want to instruct Unity to take a screenshot for me and get a callback when it is complete. I understand that there probably isn't an easy way to know when Unity has finished saving the screenshot without listening to the Documents folder on my device - I will look into this later. For now though, I am wondering wether I can pass the C# method a block so I can at least respond appropriately back in my iOS class.

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