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error using IL2CPP on build

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we are using 6.3.1p1 version. when building on iOS with Mono, there isn't any problem, but when using IL2CPP, an error occurs as below while playing client on iPhone. ============ NullReferenceException: A null value was found where an object instance was required. at Network.Home+c__Iterator33.Reset () [0x00000] in :0 at BattleSelectManager.setStoryRounds (Int64 mstMissionStoryStageId) [0x00000] in :0 at BattleSelectManager.Start () [0x00000] in :0 at Replacements.RemotingServices.CreateClientProxy (System.Type objectType, System.String url, System.Object[] activationAttributes) [0x00000] in :0 Replacements.RemotingServices:CreateClientProxy(Type, String, Object[]) ============== why my data turned into NULL when building IL2CPP?? I have no idea..

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