I have multiple point lights casting onto a cube. In the editor this looks nice, with minimal artefacts visible.
However, when I run the application on an iPhone the artefact become quite obvious. The light doesn't nicely fade over the cube material.
Here's what it looks like in the editor:
![Editor][1]
Here's what it looks like on phone:
![Mobile][2]
I've experimented with changing the material type (currently the standard detail-diffuse), but that doesn't seem to make a difference. Both the desktop and mobile are set to run with the following quality settings:
- Pixel light count: 10
- Full res texture quality
- Anisotroptic textures: Per texture
- Anti-aliasing: 4x Multi Sampling
I've completely disabled shadows, as I don't need them for the game.
How can I make the light disperse better in the mobile version? Is this simply a limitation of the platform?
[1]: /storage/temp/41420-screen-shot-2015-02-24-at-91806-am.png
[2]: /storage/temp/41418-img-0374.png
↧