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How to improve light quality on iOS

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I have multiple point lights casting onto a cube. In the editor this looks nice, with minimal artefacts visible. However, when I run the application on an iPhone the artefact become quite obvious. The light doesn't nicely fade over the cube material. Here's what it looks like in the editor: ![Editor][1] Here's what it looks like on phone: ![Mobile][2] I've experimented with changing the material type (currently the standard detail-diffuse), but that doesn't seem to make a difference. Both the desktop and mobile are set to run with the following quality settings: - Pixel light count: 10 - Full res texture quality - Anisotroptic textures: Per texture - Anti-aliasing: 4x Multi Sampling I've completely disabled shadows, as I don't need them for the game. How can I make the light disperse better in the mobile version? Is this simply a limitation of the platform? [1]: /storage/temp/41420-screen-shot-2015-02-24-at-91806-am.png [2]: /storage/temp/41418-img-0374.png

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