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Channel: Questions in topic: "ios"
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Application.URL woes

Hello and thank you for your time in this issue. I am creating an app that allows you to log in via the native facebook app if you have it installed. This works all fine and dandy. However, I have a...

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Error: Failed to post to a semaphore (errno:15)

Hey, In the past couple of days I have started getting this error when running on the device. I am not sure what is the cause and cannot reproduce yet. Getting both `errno 15` and `errno 37`. No trace...

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Is there a scene count limit for asset bundles?

I've encountered a problem where our asset bundle download fails once our bundles contain more than 110 scenes in total. It doesn't matter what order the bundles are downloaded in, the failure always...

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Writing a XML file to iOS

I am trying to write to a XML on iOS, but it seems to be impossible. Tried several different this but none have worked. I have read that iOS only have write access to it´s /Documents folder, so I have...

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Unity 3D and Cocos2d merged iOS build

Hi All, I am in a bit of a tricky situation. I have been working on an application using cocos2d for iOS for a while. The application makes use of OpenGl on iOS. Now I want to merge a 3D Application...

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XmlException when trying to read/write XML from iOS device

I am trying to read and write XML to iOS. Everything works fine in the iOS simulation, but when I try to build an app on my device the problems seems to be starting. I have added the xml file to Copy...

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Application.Load Strange Bevahior on iPhone 4

I have been seeing a strange behavior on the iPhone 4 when it comes to loading levels. I've got a basic setup where the main menu loads a loading screen, and then load the level additively on top of...

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CaptureScreenshot

Hello, I have a little performance problem with Application.CaptureScreenshot function. It's 2D scrolling game for IOS. When the player dies, I capture screen by CaptureScreenshot. But it drops half of...

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AddForce doesn't work when used with velocity

Hi, I'm very new to Unity and I can't get around this weird problem. I have a top down iOS game where you roll a ball around using the accelerometer and then tap to jump. I'm using rigidbody.AddForce...

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2D Sprite moving outside screen edges (side bumpers)

Hi all, I'm having trouble navigating a ship sprite on a 2D iOS game. I have the ship moving left and right on the X axis on drag. However I added side bumpers to restrict the ship motion and prevent...

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Input.touchCount do not detect multitouch in iOS, but works fine for android

I am working on a project with a multiple of scenes in it. Problem is that one scene does not detect more than 1 touch in iOS device, but works fine for all android devices. e.g. > void Update()...

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Why do i get error that level is not in build settings when i can see that it...

Specifically I get the error message:> `Level '' (1) couldn't be loaded because it has not been added to the build settings. To add a level to the build settings use the menu File->Build...

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iOS ad hoc distribution fails to install.

My company is in troubles because we are not able to deploy anything ad hoc. After we found about this we started testing with an empty project. That also goes wrong. The IPA does download, but it does...

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Changing orentation

Hello i am confused on how to change my iOS project so when it runs on a iOS device its in a landscape view any help? what code would i use if any or is it just a setting i missed?

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XCode (iOS port from Unity + Chartboost), tons of Apple Mach-O linker errors

Here's all the errors I got when archiving my project in XCode, I use the Chartboost plugin in Unity. Undefined symbols for architecture armv7: "_OBJC_CLASS_$_GKAchievement", referenced from:...

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NPOT texture on iOS

I load NPOT textures from files and then assign them to materials.The code like: Texture2D tex = new Texture2D (2, 2, TextureFormat.PVRTC_RGB2, false); WWW picWWW = new WWW (pathStr); yield return...

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Problem with GUI on different resolutions

Hi everybody, i'm making a game for ios devices and i have a problem with the gui size on different devices. I use the next script for make it responsive to any screen: private float originalWidth =...

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Handheld.PlayFullScreenMovie() works on Android but not iOS?

I'm trying to download a movie from the web and then play it on my phone using the native video player. I'm working with an LG Nexus 5 and an iPad 3. I've got Unity Pro, Android Pro, and iOS Pro. I can...

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Cross-platform ad-hoc local multiplayer in Unity?

Is there a way to get ad-hoc cross-platform (iOS, Android, and PC) device discovery for local multiplayer in Unity? What I mean is something like this scenario:...

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Xcode 5.1 - Numerous compile errors

All of a sudden (possibly after rebuilding my iOS project from Unity) I am getting numerous "Undefined symbol" errors when I try to run my app in Xcode. My app was working fine earlier in the day and...

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