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ios plugin Undefined symbols for architecture i386

Hi. i'm writing plugin for ios that geting device's location, download JSON from internet, and returning data back to unity. I'm trying to test it on simulator (i have no ios device at the moment), but...

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How to make Unity 4.3 + RageTools+ RageSpline animations and and how to...

I'm an iOS developer and I'm trying to make 2d animations with Unity 4.3 + RageTools Pro + RageSpline. I want to integrate the animations into a native iOS application . In Unity I have different kind...

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Platform Dependent Compilation iOS vs iPhone

Ok so this may be a stupid question but I can't find the answer for it. In the documentation on this subject, it only shows #if UNITY_IPHONE, but in the editor/monodevelop I noticed #if UNITY_IOS is in...

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How to get local currency u3dxt

using the u3dxt native plugin how would you get local currency for a product?

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How can I implement Double buffer for a Mesh modified very often?

Hello there, any help is appreciated. I have a mesh, with almost 15.000 vertices, that is visually formed by 100 blocks of 150 vertices which. Everytime the user clicks on such block, I need to hide...

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Problems to register a new contact in address book

Hello, I've been trying to use the u3DXT framework for a few days to add a new contact in to address book. I've tried several approches, but none of them worked. Here is the "best" code I have so far:...

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Documentation of code generated by unity for iOS

Hi, is there any documentation explaining the architecture of unity generated code for iOS (xcode Project)? I want to bring some modifications to the code, but i have to understand the generated code...

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Performance Question on Kinematic Rigidbodies

Hello everyone, I've been doing some on device testing (in my case an iPhone 4) using the free Unity profiler and default Unity physics settings, and noticed that in a particular scene physx is taking...

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Artefacts on the edge of sprites in iOS

I'm getting artefacts and glitches on the edge of sprites that are only visible when running on an iOS device. Here is a comparison of how it looks on the device and in the editor: ![alt text][1] In...

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Charboost interstitial not showing

Hi all, I'm integrating charboost ad system to my game. I'm trying to show interstitial ads, but ads don't show on the device. But it rarely shows the ads. Does anyone has solution of this problem?

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Problem using Resources.Load on iOS

Heres the Error Message I'm getting.. InvalidCastException: Cannot cast from source type to destination type. UnityEngine.Resources.Load[Sprite] (System.String path) (at...

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Xcode warnings: Potential leak of an object and Dead store

Hey, Just started getting quite a few warnings in Xcode when building for iOS. Among them are: **Potential leak of an Object** and **Dead store**. Anyone else experiencing this? Can I / Should I do...

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Convert gameObject position on screen

Hello, I would like to create 6x6 board with toggleable sprites. They should be next to each other. On andEngine I base on anchorCenter which is (.5f,.5f) by default in every new object. On andEngine I...

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mobile universal SQLite connection

Hello, Since now I use System.Data and Mono.Data.Sqlite for connecting with sqlite file. But after trying build project for android and ios I found info that this can't be done with System.Data. Is...

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Loading Unity App from web page in iOS or Android

We have a learning platform built in java and HTML5. With a responsive HTML5 website, we run on PCs and mobile devices. We start activities from our application, and communicate with them via...

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Object pool - how to load stuff

Hi I have an endless runner type game in progress for mobiles(android/iOS). I have a working object pool setup, and I'm not sure how to load my environment objects on run-time. One way would be to...

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U3DXT MapKit annotation updates and callouts

Does anyone have suggestions for how to do the following with the beta MapKit integration? 1. Update title/position of an annotation without removing it and adding it back in 2. Set up an annotation...

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Getting a plugin working on iOS

I'm using [this][1] physics library written in C++ in my game. I've written a plugin for it for windows and Android. I've achieved this by building the library for the target device into .dll and .so...

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2D animations not playing in mobile

In my game I have it set up to spawn an object when another is destroy that has an animation that always plays until a second goes by. The problem I am having is that in the editor on my MBP the...

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getting "ExecutionEngineException" while serializing a list into a file. Can...

I was Serializing a list into a *.dat file. and getting "ExecutionEngineException: Attempting to JIT compile method 'List`1__TypeMetadata:.ctor ()' while running with --aot-only." It's working fine in...

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