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Unity 3D and Cocos2d merged iOS build

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Hi All, I am in a bit of a tricky situation. I have been working on an application using cocos2d for iOS for a while. The application makes use of OpenGl on iOS. Now I want to merge a 3D Application that I created using Unity3D with the native application built using Cocos2D. I have been able to successfully merge the two applications but when I launch the Unity Application after cocos2d one, my application crashes. Probably due to the different instance of OpenGL being used by cocos2d and unity. But I don't know how to tackle this. This is a very important feature for my application and I can't just remove it. Any help would be greatly appreciated. Looking forward for your valuable support. Thanks, Mohit

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