I am working on a project with a multiple of scenes in it. Problem is that one scene does not detect more than 1 touch in iOS device, but works fine for all android devices.
e.g.
> void Update() {> Debug.Log("touchCount: " + Input.touchCount); > }
This function always returns 0 or 1, but only in that specific scene. I'm assuming something in the scene is affecting Unity's Input class. I still don't have any idea why I can't get more than one touch on an iOS device.
NGUI is being used so maybe it has to do something with it?
Please advise
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