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Acceptable draw calls for iOS

I'm trying to optimize my 2d sprite based game on iOS. Just wondering what is an acceptable amount of drawcalls for an iOS game. Thanks

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linker command failed with exit code 1(use -v to see invocation)

I am using xCode 7 and when I archive the program It says failed... linker command failed with exit code 1(use -v to see invocation)!

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When meshes are loaded ?

Hello, i am newbie in Unity ! I'm developing an app for iOS loaded with a lot of textures, and do not quite understand how to read data profiler. I need to optimize memory management because when...

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change canvas position and not render correct on ios

Hello everyone, I got a problem such as the title. My panel manager will close previous panel when jump to the next panel. All panel has a canvas and stay in a same layer. This layer also has a canvas...

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When an Animation is enabled, it hides the mesh during build.

Hi, I dont know if this question has been asked before but I couldnt find a solution. I have a gun with an animation that runs once its fired, It works 100% in the editor and when I tested it using...

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Using a bluetooth gamepad on IOS in Unity

I'm trying to get a bluetooth gamepad controller to work on iOS. It works fine on Android devices but I cannot get it to work on iOS. When testing on an iOS 7 device, the game controller works within...

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IOS Game Optimization?

I have an IOS game that is split into two scenes, but when the scene changes it lags a bit. I was wondering if there is anyway to speed up the loading time, or to preload the scene so it does not have...

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local player ranking system

hi there I'm looking to make a local player ranking system, i don't need it to load to any severs or save data its only to show what place a user is in when they play that single game or map if anyone...

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Deferred rendering path still not working on IOS?How can it be supported?

Unity version is 5.3.2f, my test device is iphone6s & iphone6 Deferred shading path can work on my mac in UnityEditor, even the platform switch to ios. I'm sure I made OpenGL ES 2.0 Emulation...

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working with mp4 files when supporting both Standalone and iOS builds

Basically I'm asking the same thing as this user posted: http://answers.unity3d.com/questions/1096180/how-to-use-video-files-twice-once-as-resources-and.html#comment-1143145 I have a project which...

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Ask 5.3 questions about two (built-in IOS IAP).

Ask 5.3 questions about two (built-in IOS IAP). 1 is the IAP iOS integration how to achieve? 2 built in IAP seems to have the steps of unity server validation, does that mean that it has the function...

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Open iOS Media Browser and import selected image as texture

I'm new to Objective-C so please bear with me. I'm trying to open the native iOS Media Library and grab an image to use it as a texture. I've created a MediaBrowser.h and MediaBrowser.mm inside...

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iOS build crashing after upgrading to Unity 5.3.2f1

I was attempting to address the console message, "Unity xcode plugin has not current Xcode in its compatibility list." by upgrading to Unity 5.3.2f1 and downloading Xcode 7.2.1. However, now whenever I...

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Can someone help me fix this awesome ColorPicker code ?

I am using an external ColorPicker code from an engine and it seems that the colors we pick always come wrong. there is a HUE vertical bar that seems to control the color itself and not the HUE factor....

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How can i get the iOS base64 encoded receipt data from Unity IAP

From this quesiont http://forum.unity3d.com/threads/iap-receipt-is-not-base64-encoded.376756/ I'm using Unity 5.3 built-in IAP service, and testing it on iOS. When purchasing success, I can get receipt...

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Can we protect our codes with ienumerator against decompiling?

I saw that Enumerators and coroutines can not be decompiled using standard decompiler like ilspy. is it right? And suppose we have a key string. A hacker must not read it. If I write private string...

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Can i call unity fbx animation in iOS native application.?

i want to call fbx animation in iOS native application. is this possible?

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Implement Apple TV ODR (On Demand Resources)?

I got quite confused when I tried to copy the code from this Apple TV ODR blogpost into my project [mastering-on-demand-resources-for-apple-platforms][1] The Unity TvOS Platform does not know about the...

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WebGL Augmented Reality on ios?

Is there any way to create a webgl game for ios, using augmented reality? I have checked vuforia but it seems that there is no solution for ios... If you have some tips thks

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How can i Implement iOS GameCenter leaderboards in my game?

Hello, I made a game for android and now I am trying to make it work with iOS. I have been following the documentation on how to use SocialPlatforms.GameCenter but Since i am fairly new at this I am...

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