Hello, i am newbie in Unity !
I'm developing an app for iOS loaded with a lot of textures, and do not quite understand how to read data profiler. I need to optimize memory management because when running the app on the device lasts a few seconds and crashes.
A particular question I have is if all meshes are always instantiated or at which point they are loaded ?. Because in the profiler I see all meshes instanced and occupying memory, even running an empty scene.
When meshes are loaded ?
They should not be loaded with the GameObject ?
Maybe they are detected from a non-visible scene. Could it be ?
Thanks.
![alt text][1]
[1]: /storage/temp/63968-screen-shot-2016-02-15-at-24046-pm.png
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