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When meshes are loaded ?

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Hello, i am newbie in Unity ! I'm developing an app for iOS loaded with a lot of textures, and do not quite understand how to read data profiler. I need to optimize memory management because when running the app on the device lasts a few seconds and crashes. A particular question I have is if all meshes are always instantiated or at which point they are loaded ?. Because in the profiler I see all meshes instanced and occupying memory, even running an empty scene. When meshes are loaded ? They should not be loaded with the GameObject ? Maybe they are detected from a non-visible scene. Could it be ? Thanks. ![alt text][1] [1]: /storage/temp/63968-screen-shot-2016-02-15-at-24046-pm.png

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