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When an Animation is enabled, it hides the mesh during build.

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Hi, I dont know if this question has been asked before but I couldnt find a solution. I have a gun with an animation that runs once its fired, It works 100% in the editor and when I tested it using Unity Remote, but if I build it and launch it on my phone, the gun mesh disappears. I know this is the fault of the Animation because once I disable it, it shows. The gun stays at the same spot, and I confirmed this by making the camera look at the gun. The only code I have is for running the animation, everything else isn't relevant. Any ideas as to whats causing this?

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