Unity version is 5.3.2f, my test device is iphone6s & iphone6
Deferred shading path can work on my mac in UnityEditor, even the platform switch to ios.
I'm sure I made OpenGL ES 2.0 Emulation disable. My camera and PlayerSetting Render Path
had been set to Deferred.But when I build to iOS device it use forward rendering.
I tried everything like this
http://forum.unity3d.com/threads/deferred-shading-in-unity-5-personal.313494/
Does anyone have the idea how to make deferred rendering work on iOS device?
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