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Unity crash on iOS - GameObject.SendMessage()

Unity Version: 5.3.2p2 It's crashing from within Unity's internal code when doing a GameObject.SendMessage() call, it should be noted that this particular line itself is not the source of the crash...

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namespace UnityEditor.iOS missing in one of two projects

I have two projects, both set to target platform TVOS, both running on Unity 5.3.2p4. One project finds the UnityEditor.iOS namespace, the other one does not. Please help me finding out where the...

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How do I open developers account on iOS and Android?

Hello everyone. I am sure this is a very simple question, though I found it difficult to find any answers in the internet. I know that I can open my app on market using...

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GPS power consumption

Hi guys! Do you know if there is any correlation between Input.location.Start() parameters and power consumption on mobile devices? Couldn't find this info anywhere.

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Upload to App Store Fails for iOS

I converted my unity project to an iOS app. I was able to import the project into xCode and build it (I had errors during a build and run so i had to build, then take the build and open in it xCode. I...

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Build with in-app purchase

When i use unity service which **in-app purchase** and **cloud build**. I got error like this: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile:...

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Path to image in resources.

Hi! I am attempting to implement the unity-native-sharing plugin found here: https://github.com/ChrisMaire/unity-native-sharing . Its all going well except I am trying to share an image that is stored...

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I got an iOS iap bug

I tested the iap on my iPad,normally it's ok. But when iPad says buy success,I pushed the home button very quickly, and i closed the app.When I reopen the app I did't get what i bought.And I can't even...

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Unity3d files convert to base64 encode

Hello dear friends, I want files convert to base64 string code. These are may be pdf, txt, jpg,png, apk files in device directories. How can I do this? Can you show me an example code for this? Thanks...

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Xcode Error - Unused variable L_5 and L_6 - Hundreds of them..

Hi, When I run my app in Xcode, I get over 200 warnings that say "Unused variable 'L_5'" or "Unused variable 'L_6'". It says the errors are in the file "GenericMthods0.cpp". I'm not sure if that's good...

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Two touches not working as expected

So I've got a little space game where if you touch on the left side of the screen, your ship moves, and if you touch on the right side of the screen, you fire a laser. I'm not sure what's wrong with...

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iOS plugin using .a is ignored when compiling Xcode project generated by Unity?

So, I'm learning all about writing plugins for Unity using various tutorials online and the Live Training video on YouTube. I've successfully had my very simple plugin work by placing the .mm and .h...

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Taptic engine support?

Hello! I'm working on a game using 3D touch at the moment. So I'm wondering if it's possible to get access to the taptic engine "vibration" functionality with the Unity API? Regards Perkka!

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Game Started on Windows, trying to get an iOS version -- terrain was deleted

I have a game that I created using a windows machine I moved it over to my mac at first unity kept crashing so I got the latest version of unity 5.3.3 I switched the project type to iOS It took a...

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Camera Panning fail - erratic movement and then stops

my script is supposed to find the difference between two raycast intersections with a plane and move the camera accordingly. On the beginning of a touch a ray is cast from screenpoint and then on the...

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Apple Mach-O Linker Error. Undefined symbols for architecture armv7

I got stuck at this point for day. I'm trying to build my old project on iOS using Unity 5.3.1f1 (old Unity version was 4.2.0), Xcode 6.1 + iOS SDK 8.1. Got the following error. I fixed all compiling...

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173 warnings with build to XCode 7

I tried following the tutorial below to create a general test game with Unity 5 to run on my iPad with Xcode 7. The app runs successfully with some warnings in Xcode....

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Unity 5 Each Platform Support

I have one question regarding multiple platform support in unity 5. I notice that there is different platform build, I need to download to provide support for that platform. Even iOS build support is...

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Uninstalling Unity Purchasing

Can anyone suggest the right way to uninstall unity purchasing? I added it to my project once, but now I want to remove it. I deleted it from /Plugins, but when I try to compile on iOS it crashes with...

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iOS Export is massive in file size when it's only a tiny level!

Hi Everyone, I am exporting my very simple test scene consisting of a few cubes in a single level, and the resulting output is over 1.3GB!!! This compares to an android export which is 78mb! The...

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