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Build with in-app purchase

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When i use unity service which **in-app purchase** and **cloud build**. I got error like this: [Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-firstpass.dll 1. [Unity] The class c__AnonStorey4 could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null 2. [Unity] Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. 3. [Unity] Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded. 4. [Unity] The classc__AnonStorey4 could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null 5. [Unity] The classc__AnonStorey4 could not be loaded, used in Stores, Version=1.0.5858.21975, Culture=neutral, PublicKeyToken=null does somebody know what happened with cloud build and iap? build target is **IOS** and use the **newest version tools**. also i had got ipa from **local** build with my mac **success**...

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