When i use unity service which **in-app purchase** and **cloud build**.
I got error like this:
[Unity] -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp-firstpass.dll
1. [Unity] The class
c__AnonStorey4
could not be loaded, used in Stores,
Version=1.0.5858.21975,
Culture=neutral, PublicKeyToken=null
2. [Unity] Unhandled Exception:
System.Reflection.ReflectionTypeLoadException:
The classes in the module cannot be
loaded.
3. [Unity] Unhandled Exception:
System.Reflection.ReflectionTypeLoadException:
The classes in the module cannot be
loaded.
4. [Unity] The classc__AnonStorey4
could not be loaded, used in Stores,
Version=1.0.5858.21975,
Culture=neutral, PublicKeyToken=null
5. [Unity] The classc__AnonStorey4
could not be loaded, used in Stores,
Version=1.0.5858.21975,
Culture=neutral, PublicKeyToken=null
does somebody know what happened with cloud build and iap?
build target is **IOS** and use the **newest version tools**.
also i had got ipa from **local** build with my mac **success**...
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