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iOS Export is massive in file size when it's only a tiny level!

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Hi Everyone, I am exporting my very simple test scene consisting of a few cubes in a single level, and the resulting output is over 1.3GB!!! This compares to an android export which is 78mb! The culprit file seems to be "libiPhone-lib.a" What on earth am I doing to create such a huge file? How can I reduce it?

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