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iOS - SystemInfo : Appropriate use?

Hello, I'm using a static function to determine whether the device has poor/low system memory so I can dynamically load in objects that are less heavy on the memory (such a lower mesh, lower textures)...

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IL2CPP x64 (run -> freezing) dont work iOS

Hello, I did 2d game to mono. When I learned that you need to use il2сpp and translated into il2сpp. As a result, when I run through the iPhone hangs in the initial boot screen. Nothing says a frieze....

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Lightmapping differences between PC & iOS

Now I use unity5.3 to lightmap indoor scene, so i use many point light and spot light to lightmap, but after lightmapping on the iOS, the wall can't bright than it's self diffuse. But On the PC the...

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iPad 2 WiFi vs Cellular - Crash (Memory Issue)

Hello, I'm in the process of optimising my App to run on iPad 2 (2nd Generation iPad). The main issue is memory performance, I used to get quite a bit of memory warnings on the iPad2 which would lead...

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Invalid executables - the executable does not contain bitcode

I tried making an empty project on TvOS platform with unity 5.3.0p0 and made a build and tried to publish it through xcode 7.2 but i'm getting this error: Invalid executables - the executable does not...

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While trying to install the iOS editor package separately the component gives...

I didn't install the iOS component of Unity when I initially downloaded it. Needing it later, I ran the installer, chose the iOS component and it started downloading it and at the end of the writing...

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Improving shadow quality for iOS

Any suggestions to improve shadow quality on iOS? Horrible shadow quality on iOS even though I have shadow settings set to max. ![alt text][1] ![alt text][2] [1]:...

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[iOS] EXC_BAD_ACCESS , when creating match with UNET

I get this error whenever i am trying to create a match in my IOS build .The create match code works flawlessly for other builds of my project ( Android , PC) but there seems to be an issue with the...

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Unity 5 Resources.LoadAsync on Android slower than iOS?

Hi, I've been using Resources.LoadAsync to load a gameobject at runtime in the background. The object has children gameobjects and those children are referencing .asset files. 1. On iOS, it takes 2...

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Sending Images across Unity to iOS Bridge

I'm building an app that has a heavy UI Layer built in UIKit. As part of the UI, we built a messenger system that is very similar to whatsapp, and uses images of the users' avatars for profile...

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Currency Localization in new Unity 5.3

Hey all, I need to know how currency localization will work in Unity 5.3 & can we get the particular product details with ID's. I used Prime21 & UniBill.. But I need to know in Unity 5.3 Thanks

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iOS Profiler: What to look for

My 2D game runs great on Android, but is running poorly on iOS. The sprites are distored and some aspects are running very slow. I have profiler running on my MAC / iPod but I'm not sure what to look...

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Error building Player: UnusedBytecodeStripper2.exe did not run properly!

Hi, I'm using Unity 5.1.2f1 and try to build my game for iOS. In the Player Setting I set the scripting backend to IL2CPP and Architecture Universal , but then I get this error if I try to build the...

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Is there a way to only allow certain UIs autorotate its orientation? iOS build

I understand you can set a scene to autorotate or lock it. Is there a way to allow certain UIs autorotate and others do not? Like the iOS camera, where the camera feed doesn't rotate, but all other...

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Unity IAP Help!

Hi, I implemented Unity IAP in my project. void InitializePurchasing() { var module = StandardPurchasingModule.Instance(); //module.useFakeStoreUIMode = FakeStoreUIMode.StandardUser; var builder =...

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canvas crash in iOS/android

my game runs fine in unity and doesn't seem to have any conventional errors anymore. however when i run it on my iphone, through xcode or not, i keep getting similar errors when it crashes on xcode the...

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Path to image in resources.

Hi! I am attempting to implement the unity-native-sharing plugin found here: https://github.com/ChrisMaire/unity-native-sharing . Its all going well except I am trying to share an image that is stored...

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Exporting Game To Ipad (HELP)

Hi, i've been developing my game for android for a while now, and found it really easy to just plug in a device, and then click Build & Run, and then the game would export directly to the device....

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Unity ads problem

When i run the code it reach it limit, it show the ad but after that it show ads after every restart of the scene. { int counter = 4 ; public int Counter { get { return counter; } set { counter =...

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Reaching the Application Support folder on iOS through Unity

Hi all, We used our own engine to develop an iOS game before, and we'd like to use Unity to release an update of this game. We'd like the users to use the same savegame as before, so they don't need to...

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