Quantcast
Channel: Questions in topic: "ios"
Viewing all articles
Browse latest Browse all 4709

iOS - SystemInfo : Appropriate use?

$
0
0
Hello, I'm using a static function to determine whether the device has poor/low system memory so I can dynamically load in objects that are less heavy on the memory (such a lower mesh, lower textures) I also use Render Textures quite a bit, so they're dynamically adjusted too. I'm wondering if 'SystemInfo' is the best method to use? static var MinMemory : int = 600; static function HasLowMemory(){ print("System Men: " + SystemInfo.systemMemorySize + " Min Mem: " + MinMemory); if(SystemInfo.systemMemorySize < MinMemory || Debug_ForceLowMemory) return true; else return false; } I know with Windows App Store it doesn't return correctly, thats okay though - I'm not planning on using that platform. I just want to know if this is 100% the best way to determine if the device has low memory. Is there another method? Is there a way the user might be able to prevent the App from determining the system info? Thus causing my function to return false, thus causing a Memory Crash? I also want to run this on Android. Thanks.

Viewing all articles
Browse latest Browse all 4709

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>